What should have been a 6-7 run across the table ended up being 5 turns, not a lot of time to take it down.Īs expected today was pretty busy with gardening and work but I did manage to get the rest of the Black Tree miniatures based. The pilot character card really helped the Germans in this scenario. Soooo close.Īnother shot of the Dornier trying to make a quick getaway. The darned thing made it's roll to regain control and quickly (for a Dornier) ducked out of there. The next two cards though were the Bomber Move and the bomber Pilot character card. Gunner killed and temporary loss of control followed by another hit that stopped the bomber from climbing and performing hard maneuvers. The three Spitfires had the Dornier surrounded and hit it with everything they had. I forgot I had the camera with me so the first shot is sometime in the third turn. Once again I strapped myself into the cockpit of a Spitfire and tried to bring the big guy down. Mick played the Germans who had to escort a Dornier off the table. I didn't manage to get the western stuff ready in time for Badga so I took along the trust Bag the Hun and set that up. I'm pretty impressed with the service so far too, I placed the order around 3am Sunday morning (my bad cough won't let me sleep) and then at 8:24AM I get an email from co-author Mike Mitchell stating that my order had been received and when I should expect the book to be shipped. I already have Six Gun Sound for those quick and the dead type games but every now and then you want to bust out a set of rules and be like Clint (Eastwood that is). I won't go into any real detail about the rules until I've had a chance to read and play them but I will say that after listening to the D6 Generation guys I was sold on the "Hollywood action RPG" aspect of the rules. It wasn't until I listened to episode 36 of the D6 Generation where they discuss and review Gutshot. Six Gun Sound, The Rules With No Name and Gutshot are the ones that keep popping up a lot on the web.
I've been a pdf convert for so long that it actually felt weird not being able to download the rules right away.Īnyway I'm always looking around for new rules and when it comes to westerns you've really only got a couple to pick from. All paper ones too, my bank account would have preferred PDF versions, cheaper and no postage, but I'm sure I'll appreciate these when they arrive.įor the first time since forever I actually bought a real life rulebook.
Something like that would really show up the *cough*hammer guys.Īfter a fair bit of research and a small dash of procrastination I decided to pick up DH&C7B, a couple of the army books (British, US and German) and one of the scenario books (Without Fortune). What I'd really like though is to be able to play a game with 3-4 platoons on the table, lots of artillery and few tanks. It still can bog down with the reaction rolls but simply anything above a platoon a side can get result in a lot of dice rolls. Nuts! is a great system but really doesn't scale well without resorting to house rules (group activation and so on).
Well after playing Nuts! for a few years now I'd really like to be able to field more of my collection on the table.
The other thing that I didn't like was that you activated squads and teams, I really wanted something smaller, individual men. I had a look at Disposable Heroes & Coffin For Seven Brothers ( DH&C7B) waaay back when I started getting into WW2 gaming but I overlooked it in favour of publishers who provided pdf versions of their rules (cheaper you know).